AI Insights · Timothy · April 2022
Top 5 School Games on Android in South America: Q1 2022 Performance
Discover the performance trends of the top 5 school games on the Android platform in South America during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 school games on the Android platform in South America showcased diverse performance trends. These insights, derived from Sensor Tower, reveal interesting patterns in weekly downloads, revenue, and active users.
Papers Grade Please! from Lion Studios experienced fluctuating weekly downloads, starting at around 297K in late December and dipping to approximately 65K in early February. However, downloads picked up again, reaching about 121K by the end of March. The weekly revenue for the app saw a similar pattern, peaking at around $183 in late December and bottoming out at $27 in early February before rising to $72 by the end of March. Active users began at 645K in late December, slightly decreased to 294K by early March, and then increased to 336K toward the end of the quarter.
Queen Bee! by Rollic Games showed a steady decline in weekly downloads from 94K in late December to about 21K by the end of March. The app's weekly active users followed a similar trend, decreasing from 189K to roughly 58K over the same period. Revenue for Queen Bee! was negligible throughout the quarter, peaking at $11 in late December.
SAKURA School Simulator from Garusoft LLC had a consistent performance in terms of active users, maintaining around 300K to 350K users throughout the quarter. Weekly downloads fluctuated, starting at 74K in late December, dropping to 27K in early March, and slightly recovering to 37K by the end of March. Revenue for the app remained at zero throughout the quarter.
My Town: Preschool kids game by My Town Games Ltd saw its weekly downloads decrease from 39K in late December to about 23K by mid-March, before picking up slightly to 38K by the end of March. Active users showed a similar pattern, starting at 54K, peaking at 81K in early January, and then dropping to 41K by mid-March, with a slight increase to 55K by the end of the quarter. Revenue remained minimal, with occasional peaks reaching $9.
High School Simulator 2018 from KUMA GAMES had a relatively stable number of weekly downloads, hovering around 33K to 42K throughout the quarter. Active users for the app started at 100K in late December, saw a slight rise to 109K by late January, and then declined to around 90K by the end of March. Revenue for this app was consistently zero during the quarter.
These insights into the performance of the top 5 school games on Android in South America for Q1 2022 highlight their varied trajectories in downloads, revenue, and active user engagement. For more detailed insights and trends, visit Sensor Tower.